This enhancement can be found where you *fight the Wrath boss*. This enhancement allows you to have a 5% increase in the spawn rate of Health Lurchers which will recharge your Nephilim’s Respite. This enhancement can be bought for a total of 5,000 souls.Īnother enhancement that you can buy is the Marauder Enhancement. The Leviathan Enhancement offers you passive health regeneration. Their price increases every single time you buy them from Vulgrim, so it is best if you limit their purchases for use when you are in desperate need to top off your health.Įnhancements offer health bonuses that can allow you to survive longer. They are much rare than Nephilim’s Respite so be careful about when you use them. These shards can be found in the world or bought from Vulgrim. Invigoration Cores can be used to increase the maximum capacity of Nephilim’s Respite. They can restore your health and are found in the green souls that occasionally drop from enemies. This is the main way that you will be healing yourself with. Let’s take a look at some of those consumables. We reviewed the Xbox One version.The consumables are visible in the bottom left corner and you can press up on the d-pad to use a consumable. That’s a fairly successful piece of DLC in my book.ĭarksiders 3 – Keepers of the Void is available on PS4, Xbox One and PC. Its puzzles are rewarding to overcome, the combat is as entertaining as ever, and the new equipment you unlock enriches the entire game. Still, if you want a reason to return to Darksiders 3, or want to start a new run through of it with additional content to freshen it up, Keepers of the Void is well worth purchasing. They’re certainly less attractive and useful to those who are already at the endgame, that’s for sure. Those playing through the game for the first time will get the most out of it, as they’ll be able to unlock the new weapons and armour earlier in the game and make more use of them. Ultimately, Keepers of the Void offers more of the same Darksiders 3 action, just with more of a puzzle bent. They’re all essentially the same with just some unique abilities chunks of rock devoid of any real style or personality. Also, while the design of the DLC’s final boss isn’t too bad, those awaiting you at the end of each wing are amazingly dull. It doesn’t really add anything to Darksider 3‘s story, instead being simply an interesting diversion. Keepers of the Void does have some issues though. The fact that the DLC adds in new weapons and armour that can be used in the main game, however, means that it’s more than just a few hours of fun. It’s a just reward for completing Keepers of the Void, which will take most players about 3-4 hours. The Abyssal Armour looks awesome, and also provides some pretty decent bonuses. Keepers of the Void‘s best treasure is saved for those who defeat all four wing bosses and then it’s ultimate big bad though: Abyssal Armour. Though you’ll probably want to upgrade them a little first. The new weapons are pretty neat, too, including claws and scythes, meaning you’ll probably want to actually use them. Beat the boss and you’ll score yourself a new weapon, opening up new combat options. And if you’ve already upgraded all the weapons the adamantine is still useful, because Keepers of the Void introduces four new weapons for you to get to grips with.Ī boss lies at the end of each wing, possessing the power associated with it. Along the way, savvy players will also keep an eye out for secret areas providing yet more artifacts useful for powering up enhancements and a steady supply of adamantine for upgrading weapons. On the whole, most puzzles are fairly simple, but one or two might have you scratching your head for a while until you have a Eureka! moment.Īctivating switches to move blocks and facilitate the use of your Hollow abilities is the order of the day. And as you progress further into the DLC, more Hollow powers are drawn into the puzzles, increasing their complexity. Each wing has numerous puzzles for you to solve, enemies to defeat, and, of course, plenty of platforming. Keepers of the Void challenges you to clear four wings, you see, with each one themed around the four Hollows. If you already have all four Hollows when starting the DLC, you can play straight through it without any interruptions. Once you own the DLC you can start it as soon as you’ve obtained the Flame Hollow, though you won’t be able to finish it until you’ve obtained all four Hollows in the base game. Promising rewards as well as the simple pleasure of doing something good, Keepers of the Void has Vulgrim sending you into the Serpent Holes to clear out an ancient evil. If you played through Darksiders 3 and thought it was lacking in the puzzle department, its latest piece of DLC, Keepers of the Void, is for you.
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